04/2023

You are the gardener returning to paradise

How can the concept and design of gardens, focusing on the interspecies relationships between non-humans and their environments, offer life-recreating (rerooting) force and be utilised to create immersive digital game environments that foster deep ecological consciousness and promote co-existence and habitats between diverse species, addressing the destructive processes of war and air pollution while envisioning a symbiotic and sustainable future for all forms of life?

Ivan Jakaric

Diploma in Architecture

E260-2 – Landschaftsarchitektur und Landschaftsplanung

Supervisor: Thomas E. Hauck

My master‘s thesis delves into the symbiotic relationships between non-human and human interspecies bodies and their multispecies landscapes. In this study, architecture is not simply viewed as a tool, but also as an instrument for fiction and play, thereby establishing a platform for gameplay. The motivation behind this research arises from the need to address the destructive processes of the Yugoslav Wars, combat air pollution caused by neighbouring refineries, and resist the destructive forces prevalent in modern society. Inspired by Gilles Clément‘s concept of gardens, the project incorporates biomaterials, storytelling, and a space that unites non-humans, humans, and nature, encompassing their collective dreams. By utilising the Unity software, I developed non-colonial digital game environments.

The Zona consists of four gardens:
The Garden of Ludus: a former amusement park, Luna Park, with swimming facilities and a restaurant. It is influenced by the notion and concept of an enclosed medieval garden, specifically, the typology of a hortus ludi.

The Garden of Soil: this area has been transformed into a new garden that features a unique assemblage of species living in symbiosis with the root systems. The garden ground, covering thousands of square metres of an intelligent network of mycelium on which we walk, represents an entire chthonic, mineral and secret living world of spiritual communication.

The Garden of Air: was once a large rice cultivation area that produced bioavailable nitrogen, and source of methane emissions. Located in nitrophilous pastures, the garden has been transformed into a “breath farm”, a bio-anima-transformation zone.

The Garden of Water: a refuge intended solely for migratory non-human species, particularly the cranes (Grus Grus). To fully experience this environment, one must observe it through the eyes of a fish/bird and feel the cosmic body of the water.

The project envisions a post-anthropogenic epoch, the Symbiocene, and examines the environmental phenomena connected with soil, air, and bodies of water. It proposes a hybrid symbiofilm of the free-border-non-colonial terrain that promotes habitats between non-humans and humans, nature and technology.

My master‘s thesis delves into the symbiotic relationships between non-human and human interspecies bodies and their multispecies landscapes. In this study, architecture is not simply viewed as a tool, but also as an instrument for fiction and play, thereby establishing a platform for gameplay. The motivation behind this research arises from the need to address the destructive processes of the Yugoslav Wars, combat air pollution caused by neighbouring refineries, and resist the destructive forces prevalent in modern society. Inspired by Gilles Clément‘s concept of gardens, the project incorporates biomaterials, storytelling, and a space that unites non-humans, humans, and nature, encompassing their collective dreams. By utilising the Unity software, I developed non-colonial digital game environments.

The Zona consists of four gardens:
The Garden of Ludus: a former amusement park, Luna Park, with swimming facilities and a restaurant. It is influenced by the notion and concept of an enclosed medieval garden, specifically, the typology of a hortus ludi.

The Garden of Soil: this area has been transformed into a new garden that features a unique assemblage of species living in symbiosis with the root systems. The garden ground, covering thousands of square metres of an intelligent network of mycelium on which we walk, represents an entire chthonic, mineral and secret living world of spiritual communication.

The Garden of Air: was once a large rice cultivation area that produced bioavailable nitrogen, and source of methane emissions. Located in nitrophilous pastures, the garden has been transformed into a “breath farm”, a bio-anima-transformation zone.

The Garden of Water: a refuge intended solely for migratory non-human species, particularly the cranes (Grus Grus). To fully experience this environment, one must observe it through the eyes of a fish/bird and feel the cosmic body of the water.

The project envisions a post-anthropogenic epoch, the Symbiocene, and examines the environmental phenomena connected with soil, air, and bodies of water. It proposes a hybrid symbiofilm of the free-border-non-colonial terrain that promotes habitats between non-humans and humans, nature and technology.

Diploma in Architecture

E260-2 – Landschaftsarchitektur und Landschaftsplanung

Supervisor: Thomas E. Hauck